Details:
Studios: Darkside Games Studio / Ghostpunch Games Florida, Gearbox, Texas
Publisher: 2K
Engine: Unreal 3
Platform: PC, Consoles & VR
Genre: First person looter shooter
My Role: Level Designer and UI Designer for the top down mapping system. Developed faster and more accurate processes for creating maps efficiently. Helped convert Borderlands 2 levels for a Virtual Reality port.
Timeline: 2010-2018
Borderlands 1 DLC: Claptraps New Robot Revolution: Tartarus Station Map
When our studio started developing a DLC for the first Borderlands game I was assigned the hub map that the DLC's other levels would be connected to. This involved setting up several NPC characters to assign missions and some narrative events. While developing the map I added numerous high value reward chests in difficult to reach places that required moderate to advanced platforming from players to reach.