Details:
Studio: High Voltage Entertainment, New Orleans
Publisher: Oculus
Engine: Unreal 4
Platform: Oculus Rift VR
Genre: First Person Shooter / Point-to-point Teleport
My Role: Level Designer and Technical Designer
Timeline: 2015-2016
Game Trailer:
Monorail Level:
Inspired by the Snowpiercer film I was responsble for planning and creating this level, which takes place on a huge moving 21 car long train where the player starts at the back and must fight their way forward. This penultimate level in the games campaign is broken into numerous subsections that hide level teleports including three battles at stations, multiple combat sections inside the train and two exterior turret encounters. This remains one of the most technically challenging levels I have ever worked on, particularly due to its dynamic nature with a VR headset.
Array Boss:
I assisted with creating a complex boss battle at the end of one of the levels.
Tutorial Level:
The whole projects design team contributed heavily to the games opening level, which acted as a proof of concept for teleporter based VR shooter combat, once this level was perfected we moved onto the campaigns other levels.