Details:
Studio: Darkside Games Studio, Florida
Publisher: 2K
Engine: Unreal 3
Platform: PC & Consoles
Genre: First Person Shooter
My Role: Level Designer responsible for two of the games six mulitplayer maps. Assisted with technical implementation of various dynamic events such as sand avalanches.
Timeline: 2010-2012
Multiplayer Trailer:
Extinction Multiplayer Map:
I was responsible for creating this multiplayer map, which was developed fairly quickly using modular construction to create a museum building with a kit frame similar in nature to the Victorian Era Crystal Palace exhibition hall.
Consumed Multiplayer Map:
I took over the design of this level when the project was handed to our studio from another company, while keeping the existing outdoor mall layout I was responsible for adding large sections to the levels perimeter to support new game modes our team were developing.